School of Kinesiology announces new Esports management minor
As the global Esports audience is projected to soar to 318 million by 2025, the demand for skilled Esports management professionals grows. To meet this need, the School of Kinesiology is excited to announce a new undergraduate Esports management minor. The first cohort will start in Spring 2025.
The Esports minor is open to all students across the University of Minnesota. It equips students with a comprehensive understanding of the Esports realm, preparing them to excel in various roles within the industry. The program covers three main areas that are central to the industry:
- Athlete performance and well-being
- Event and team management
- Technology in sport management
Through 15 credits of specialized and interdisciplinary coursework, students will engage in two core classes: SMGT 3141: Contemporary Esports Management, and SMGT 3181: Esports Performance and Healthy Gaming. These courses offer an in-depth exploration of the Esports sector, its stakeholders, and its future trajectory within the broader sports industry.
The Esports minor prepares students for a wide range of careers, from coaching and event management to roles in communications, marketing, and beyond. Additionally, the program prepares students for valuable networking opportunities with local Esports organizations like Minnesota Rokkr, T-Wolves Gaming, and Gopher Esports. These connections give students a competitive edge in the field. Through all aspects of this minor, students will be equipped with the skills, knowledge, and industry connections necessary to thrive in the evolving world of Esports.
To learn more about the minor and apply, visit the Esports minor webpage.