College of Education and Human Development

School of Kinesiology

Become a leader in the growing Esports industry

With an expected 318 million esports enthusiasts worldwide by 2025, there is a growing need for trained Esports management leaders. The School of Kinesiology prepares students to be competitive applicants in the Esports industry and broader sport management field through our Esports minor. Within this program, students will better understand Esports athletes as well as how to manage Esports events and businesses. 

How to apply

To apply, submit the application form.

Priority application deadlines
Fall semester: April 1
Spring semester: November 1

Applying by the priority deadline ensures the minor will be on your record at the time of registration.

Why earn an Esports minor?

Gain skills and expertise

Our Esports management minor will equip you with specialized skills and insights into the rapidly expanding gaming industry, opening doors to diverse career opportunities. You'll gain expertise in multiple dimensions of the Esports world:

  • The athlete-side, focusing on how health and well-being plays a role in their performance
  • The business-side, including the management of esports events, teams, leagues, players, and competitions
  • The technology-side, specifically how technological proficiency plays a large role in the broader field of sport management

Be prepared for a variety of careers

Careers in Esports go beyond being an athlete. This minor supports other roles in the industry, including: 

  • Coach or referee
  • Agent
  • Event manager
  • Graphic designer
  • Journalist or broadcaster
  • Communications and marketing specialists 
  • Public relations specialist
  • Consultant
  • And more
People playing esports

Have networking opportunities

In addition to being prepared for various careers in Esports, you’ll also being completing the program in a large Esports market. Minnesota Rokkr, T-Wolves Gaming, and Gopher Esports are some local Esport organizations.

What you'll learn

Students will take a total of 15 credits to receive the Esports management minor. This minor has two primary Esports courses: 

    This course provides an overview of the Esports industry including an analysis of its history, development, and position within the broader sport management field. Upon conclusion of the course, students will understand the key stakeholders involved in Esports, as well as how esports will drive future innovation of the sports industry.

    This course focuses on the emergence and challenges of Esports programs from a performance, health, and wellbeing point-of-view. Students will explore diversity, equity, and inclusion, corruption, and match fixing in Esports. They will also learn how to ethically develop Esports programs while ensuring the health of athletes. 

    Upon conclusion of this course, students will understand the role of Esports from the perspective of the program manager and the participant. Understanding both views prepares students for a successful career in the field.

    To fulfill the rest of the minor credit requirements, students will take other sport management-related courses. View a minor overview and sample plan to see examples of courses you can take. 

    Questions?

    We're here to help. Get in touch with our Undergraduate Academic Advisor. 

    Tracey Hammell Tracey Hammell

    • Undergraduate Academic Adviser, Sport Management and Physical Activity and Health Promotion
    • she, her, hers
    • 612-626-5098
    • thammel@umn.edu

    Tracey's Online Calendar Drop-in hours will be on Tuesday 1:30 - 2:30 and Wednesdays 10:00 - 11:00. Note: At times during the semester these hours do fluctuate. It is always best to check ahead to ensure the drop-in hours are still available.

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